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International Journal of Applied Research
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ISSN Print: 2394-7500, ISSN Online: 2394-5869, CODEN: IJARPF

IMPACT FACTOR (RJIF): 8.4

Vol. 6, Issue 4, Part C (2020)

Hot brains: A predictive study of game addiction, aggression and self-control

Hot brains: A predictive study of game addiction, aggression and self-control

Author(s)
Neha Sharma
Abstract
The study has been done to find out whether Game Addiction is a predictor of Aggression and Self-Control. The study is done on adolescents. Gaming Addiction implies the unstoppable urge to play games all day long and it surely affects the daily life of the person. Aggression is a verbal or a physical act which is intended to harm a person. Self-control means the ability of a person to control his temptations, aggression, anger, temper and to stay calm and relaxed in harsh circumstances of life. A sample of 147 (92 males and 55 females) adolescents has been used as population for the study. All of them are students of 11th class and have been taken from Bhiwani city of Haryana state from India. The study uses three questionnaires to collect the data. These are namely Game Addiction Scale, Aggression Questionnaire and Self-Control scale (self report). Three groups were made namely Group 1, Group 2, Group 3 on the basis of scores of game addiction scale and the descriptive statistics show that Group 1 who scored highest on game addiction scale has highest level of aggression and lowest level of self-control. Then Group 1 has been used to test whether Game Addiction predicts Aggression and Self-Control or not. To do so, the study uses regression analysis as a statistical tool. The confidence interval is 95%. The results show that game addiction predicts aggression among adolescents and it is not a good predictor of self-control.
Pages: 154-157  |  626 Views  66 Downloads
How to cite this article:
Neha Sharma. Hot brains: A predictive study of game addiction, aggression and self-control. Int J Appl Res 2020;6(4):154-157.
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