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International Journal of Applied Research
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ISSN Print: 2394-7500, ISSN Online: 2394-5869, CODEN: IJARPF

IMPACT FACTOR (RJIF): 8.4

Vol. 6, Issue 11, Part G (2020)

An exploratory study to assess the impact of video games on eating habits among adolescents studying in selected junior colleges of Pune city

An exploratory study to assess the impact of video games on eating habits among adolescents studying in selected junior colleges of Pune city

Author(s)
Anand Shaily Bikai, Aditya Uttam More, Abhishek Patidar, Angel Yohannan, Akhila M Thomas and Anila V Tom
Abstract
Video games are electronic games that generate visual image on TV screen, computer monitor or on mobile phone in two or three dimensions. Research centre indicates that India 59% of girls and 84% of boys among adolescents plays video games. The American Journal of clinical nutrition reported that on an average, the boys downed 163 calories more per day when they play video games. Excessive use of video games affects their eating pattern and may bring physical and mental changes in adolescents. Quantitative research approach was used for the research study. The nonexperimental exploratory research design was used for giving information about the existing situation keeping in view the object of the study. The study consists of 100samples which are selected by non-probability purposive sampling. Demographic data of the sample was statistically analysed by using frequency and percentage it was observed that is out of 100% samples. majority46% of sample belongs to age group of 17years where 43% belongs to 16 years of age, 9% belongs to 18 years of age and 2% belong to 19 years of age. 63% was male participants whereas female participants were 37%. The majority59% of samples are studying in 11th standard and 41% of the samples are studying in 12th standard. In this study majority86% adolescents are staying in their own home; 11%adolescents are staying in rented house where as 2% of adolescents are staying in relative’s house and 1% of adolescents are staying in hostel. It has been found that majority 81% of adolescents play video games less than 2hours whereas 15% of adolescents play video game 2-3 hours and 4% of adolescents play video games 4-5hours. Majority 76% of adolescents are having their own smart phone or computers and 24% of adolescents don’t have their own smart phone or computer. Results shows that majority 46% of adolescents play action video games and 20% of adolescents play puzzle video games 14% of adolescents play sport video games, 9% of adolescents play racing video games, 3% of adolescents play video games of cards whereas 8% of adolescents play other video games. Findings related to impact of video games on eating habits The result shows majority 94% of adolescents having low impact of video games on eating habits whereas 5% of adolescents having no impact of video games on eating habits and 1% of adolescent’s having high impact of video games on eating habits.
Pages: 417-419  |  621 Views  95 Downloads
How to cite this article:
Anand Shaily Bikai, Aditya Uttam More, Abhishek Patidar, Angel Yohannan, Akhila M Thomas, Anila V Tom. An exploratory study to assess the impact of video games on eating habits among adolescents studying in selected junior colleges of Pune city. Int J Appl Res 2020;6(11):417-419.
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