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International Journal of Applied Research
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ISSN Print: 2394-7500, ISSN Online: 2394-5869, CODEN: IJARPF

IMPACT FACTOR (RJIF): 8.4

Vol. 8, Issue 1, Part E (2022)

Effectiveness of video game based training along with conventional therapy for upper extremity in people with cerebral palsy

Effectiveness of video game based training along with conventional therapy for upper extremity in people with cerebral palsy

Author(s)
Nishu Maneshbhai Raval
Abstract
Cerebral palsy is non progressive permanent disorder damage to the developing brain and disorders of the development of movement and posture that cause activity limitation, Participation restriction. The aim of the review is to different video gaming activity used as the treatment programme to improve the motor impairments as well as the cognition level of the child. Here we have search computer bashed on Google Scholar and Pubmade and screening the articles. Different software article used as a Nintendo Wii, Leap motion controlled, Microsoft Xbox, Sony play station, Virtual reality, Gesture xtreme system, Eyetoy application as improving the upper extremities function and abilities. The review concluded video game training is more effective in the upper extremities rehabilitation than only performing conventional therapy.
Pages: 276-278  |  363 Views  57 Downloads
How to cite this article:
Nishu Maneshbhai Raval. Effectiveness of video game based training along with conventional therapy for upper extremity in people with cerebral palsy. Int J Appl Res 2022;8(1):276-278.
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