Vol. 11, Issue 1, Part B (2025)
Immersive experiences in environmental learning: How interactive media can drive sustainability awareness
Immersive experiences in environmental learning: How interactive media can drive sustainability awareness
Author(s)
Sujoy Goswami
Abstract
Immersive technology can take the difficulty out of complex ideas and re conceptualize them into more easily digestible forms, radically enhancing learning. Few studies have investigated the newest evidence-based immersive learning programs employed in the classroom or distributed to the general populace.A user-friendly VR headset like Oculus Rift and improvement in mobile technology have eased the process of creating an application that offers both pleasant and captivating experiences to users. For this reason, VR and AR have great popularity in gaming and entertainment; on the contrary, some believe that XR has other practical uses than those mentioned above. Large companies like Microsoft and Meta have funded new projects and invested in developing the current work and collaboration capabilities for XR. Such investments aim at setting up XR, with the seamless integration of embodied interaction modalities, as the leading media delivery platform that can redefine computational settings. Besides this increasing interest in XR within a variety of fields, including retail and occupational training, there is a body of studies that environmental researchers have developed. Although communicating about climate and environmental changes can be difficult and abstract, there are other barriers to public action, such as physical and human issues. In fact, as evidenced by ongoing studies looking for obstacles to public action, the problem is complex as it can possibly be, much like environmental change itself. This attribute creates a situation in which it is even more difficult to devise means of reducing or working around these problems and heightens the need for public awareness of environmental alteration through various forms of media. Given the scope of the impact technology has on our life, a decent starting point in that respect would be to consider our technological habits. The same sentiment is echoed by researchers in human-computer interaction-indeed, sustainable human-computer interaction has emerged as a subfield of the discipline.
How to cite this article:
Sujoy Goswami. Immersive experiences in environmental learning: How interactive media can drive sustainability awareness. Int J Appl Res 2025;11(1):97-100. DOI:
10.22271/allresearch.2025.v11.i1b.12262